As students navigate the Spirit and Opportunity rovers around Mars, they are challenged to develop their computer mouse skills while learning about some of the locations that the rovers have visited on the Red Planet.
Roving on Mars supports the International Society for Technology in Education standard:
Students are proficient in the use of technology.
--Use input devices (e.g., mouse, keyboard, remote control) and output devices (e.g., monitor, printer) to successfully operate computers, VCRs, audiotapes and other technologies.
Roving on Mars Game